With some excitement, Cath shares the new video we made to introduce The Museum Game. One version for schools, another for adults. And a bloopers reel.
Archive for month: January, 2014
You are here: Home / The Nature of Play in Hermann Hesse’s Glass Bead Game / 2014 / January
Eighteen years ago, in 1996, we used to play HipBone Games by email (“PBEM”). The boards were literally typed out in ASCII characters — to give you the idea, here’s the WaterBird Board as we played on it back then…
Eighteen years have passed, and the latest board in the genre, designed for the Museum Game, looks like this:
Simply beautiful, Cath!
We’ve come a long way… and I’m eager to see where we’ll be heading next..
[ cross-posted from Zenpundit — a project of keen interest to me, and a request for your support ]
Something is going on in one corner of the White House that has me agog in a pleasant way.
Mark DeLoura, Senior Advisor for Digital Media at the WH Office of Science and Technology Policy is soliciting ideas about Games that Can Change the World. I’ve jumped in, and so have some old friends, one auld acquaintance and one new…
The home page for this project is hosted on its own Games for Impact site, and I’d invite you to take a look, and note in particular…
This is my own page, for the HipBone / Sembl games and DoubleQuotes — and if you have found my style of analysis valuable, you may want to go there, (take the trouble to) log in, and upvote my idea — making a comment too, should you so wish.
Similarly, you can log in and upvote the whole idea by supporting this proposal, the current “leading” concept…
Part of what makes this entry so interesting is the fact that Chris Crawford, game designer and thinker non pareil, is discussing his own long-hoped-for paradigm shift in game design in this thread. Chris is the “auld acquaintance” I mentioned, and I met him via the good services of my old friend Mike Sellers late in the last century. It is good to read him again in the new millennium.
Mike’s own offering is this one, which I also highly recommend. Mike is one of the founding fathers of multiplayer games with graphical architecture, and has more recently been working to bring human psychology into gameplay with increasing subtlety. By all means give him a vote up if that sounds good.
As you know, my own games attempt to bring the game concept embedded in Hermann Hesse’s great novel, The Glass Bead Game / Magister Ludi into playable form, and my friend Paul Pilkington has been doing the same in a series of books [1, 2, 3] and a Twitter stream. Let’s help him get some recognition, too…
This one’s a game concept I like, too — it’s based on Conway‘s Game of Life… and brings it alive!
It was submitted by Olivier Auber, whom I hadn’t previously met — so he’s my new acquaintance, and I’m hoping his game ideas will flourish and that acquaintance will grow into friendship in as things unfold…
So that’s the overall project, along with a sampling of specific ideas that I admire and would invite you to support. I hope you’ll find (and support) some other game concepts of interest, too.
In a follow up post honoring Chris Crawford<-- which may still take a while to write and post -- I'll be looking at some of the historical background of "serious games" -- and of the HipBone / Sembl style of thinking in particular.
Interesting linksHere are some interesting links for you! Enjoy your stay :)
- July 2016
- April 2016
- September 2015
- August 2015
- July 2015
- February 2015
- January 2015
- December 2014
- November 2014
- August 2014
- June 2014
- May 2014
- March 2014
- February 2014
- January 2014
- December 2013
- October 2013
- July 2013
- May 2013
- March 2013
- January 2013
- December 2012
- November 2012
- October 2012
- September 2012
- August 2012
- July 2012
- June 2012
- May 2012
- April 2012
- December 2011
- November 2011
- October 2011
- September 2011
- August 2011