The Museum Game is now playable on-site at the National Museum of Australia. This post links to a video introduction, curriculum links, and a booking form :)
This week we hosted a group of 23 local students, aged 9 to 11, to playtest Sembl and share their experience with us. It was very useful for us, and fun all round, so thanks, 4/5TM from Curtin Primary.
Dream announcement: the Museum is developing a prototype of an iPad game for teams of students visiting the physical space of the Museum. It’s called Sembl and I’m just a bit excited about it.
Sembl is a game of relatedness. The challenge is to think about an object’s attributes – composition, shape, colour, use, provenance, whatever! – in order to find a way in which it relates to another object.
The aim is to occupy nodes on the gameboard, by making meaningful – and appealing – connections. In each round, players must identify an object and describe how it relates to existing objects on the board. Each round is time-limited, but teams need to take care to create connections that are interesting or delightful in some way – whoever proposes the best object and relationship wins the place on the gameboard.
We’ll provide a few different boards, to suit different player numbers and levels – we want kids as young as 10 to enjoy the game. Above is a sample board for four teams, which might work well for older children and adults. Seed content can be anything on display at the Museum but in this case all the objects are on display in our Landmarks gallery.
Sembl is based on a conceptual game that Charles Cameron aka @hipbonegamer has used for decades now – hipbone games – which take many forms and work for many purposes, from pure amusement through to thinking deeply about the connections between apparently disparate opposites. Charles’ games are in turn inspired by the glass bead game in the Herman Hesse novel of the same name.