Author Archive for: Cath
About Cath
More architect than storyteller.
Entries by Cath
Cousin Metamaps
6 February, 2015 /0 Comments/in Action & reflection /by CathToiling away on a project like Sembl can be lonely, so I was chuffed this week to make an acquaintance with Metamaps – or more particularly, Ishan Shapiro, one of its founders – and to discover some shared heritage. Sembl is a descendant of the Glass Bead Game, and its purpose – or one of them – is to […]
Peace is a bridge
20 December, 2014 /0 Comments/in Action & reflection /by CathCrafting an entry for the Peace App competition, I came to see the extent to which peace depends on stereophonic thinking – or dialogue in the radical sense deployed by Paulo Freire, David Bohm and so on. It didn’t surprise me – Charles (Sembl’s progenitor) is a kind of peace activist, intervening as he does in the realm of religious violence and global conflict. […]
Game of thrills
13 August, 2014 /0 Comments/in Action & reflection /by CathHighlights from The Museum Game during last Friday’s Night at the Museum, showing the teams, some crafty connections they made and, of course, who won.
Logo a go-go
25 June, 2014 /0 Comments/in Design & development /by CathThe Sembl logo has been evolving for quite some time now but I feel it has finally settled. What do you reckon?
A game for 12
25 June, 2014 /0 Comments/in Design & development /by CathThis post falls into the category of should-have-blogged-earlier. I designed a board for 12 players. It’s not one for the faint-hearted. This game has four rounds rather than the usual three, and rating all the sembls would be a four-part marathon – note that in Round 1 you only fill one node, and you never rate […]
On access and use –> cultural material and Sembl
25 May, 2014 /0 Comments/in Action & reflection, Design & development, Education /by CathA sample of images already in the Sembl system, and some notes on openness, of both cultural heritage material and of Sembl. In selecting seed material for Sembl, I look in collections that are: openly licensed and available to download in high-resolution with a preference for those that also provide: a persistent identifier – to […]
Amazing Amanda, Queen of Museum Game introductions
13 January, 2014 /0 Comments/in Education /by CathWith some excitement, Cath shares the new video we made to introduce The Museum Game. One version for schools, another for adults. And a bloopers reel.
Cultivating conceptual propinquity
18 July, 2013 /0 Comments/in Design & development /by CathDialogic thinking doesn’t only mean taking into account two different perspectives; it also means recognising the common ground between entities – what it is that makes them one. This post is a note about game mechanics to cultivate conceptual propinquity. In Sembl games, players form associations between pairs of objects or concepts. Evaluating others’ moves […]
Torus and lotus
14 July, 2013 /1 Comment/in Design & development /by CathLast year I posted about the gameboard designs we’re using in the Museum form of Sembl. On those boards, each team starts with their own seed node – so on the hex board there are a whopping six nodes not created by players. I wanted less space to be taken up on the board by […]