Just in case you thought the musings in this place were a bit run-of-the-mill ;) – here are some posts that take the thinking further afield. Here we honour resonance over and above relevance…

Face to Face, Google-style reSemblance

[ by Charles Cameron ]
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Google, apparently, has an app that some people, apparently, believe responds to a selfie with a same-looking portrait from one of the world’s great museum collections. It is, in short, a Sembl-like app for faces. Uh-oh.

The Washington Post titled their piece on the topic Somewhere in the world, there’s a painting that looks like you. And Google will find it.

Though the Google Arts & Culture app has been available since 2016, the find-your-art-lookalike feature was released with its latest update in mid-December. …

“We’re always trying to figure out cool and interesting ways to get people talking about art, and this was one of them,” Lenihan said.

In recent days, scores of people — including plenty of celebrities — have shared their often hilarious results on social media, helping Google Arts & Culture climb the App Store’s charts to become the most downloaded free app.

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I thought most of the examples shown disproved the assertion in the WP post’s title. TThe museum items Google suggested didn’t look anytthing like the selfies people had submitted. My apologies. Until I saw Sarah Lyn Rogers‘s tweeted example:

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Sembl! That really does strike me as a fine case of resemblance!

About that Van Gogh DoubleQuote

[ cross-posted from Zenpundit — Van Gogh, Rilke, El Greco, Von Kármán. Hokusai, Jakob — rich correspondences between singificant items in widely separate disciplines ]
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My friend Steve Engel suggested this variant on my personal favorite DoubleQuote — the one pairing Van Gogh with Von Kármán — and as a lover of Rainer Maria Rilke I very much appreciate his suggestion, which bridges painting and poetry as my original DQ brdges arts and sciences:

SPEC DQ Gogh Rilke Steve Engel

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I’ve also featured that particular van Gogh painting in another DQ, this one showing the sky as painted by El Greco and Van Gogh:

SPEC DQ greco gogh

El Greco was first among my loves in painting, and I’ve long thought that the differences between how El Greco sees the sky and how Van Gogh sees it could stand in for the differences between religions — you don’t see Van Gokkites attacking El Grekkites in museums on account of the different visions of their preferred painters, and if we could view religions as visionary rather than prescriptive, taking from them what a poetic, metaphoric, non-literal, non-fundamentalist, non-reductionist reading would approve, we might be a little farther on our way towards interfaith harmony, and away from religiously-sanctionable violence.

I’m thinking here of St Francis‘ meeting with the Sultan Malik al-Kamil, and more recently Thomas Merton‘s meetings with Buddhist contemplatives, Sufis and the like..

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Here’s the Von Kármán / Van Gogh DQ, which I value in light of Hermann Hesse‘s Glass Bead Game as a clear bridge between one of the crucial dualities of recent centuries — the needless and fruitless schism between the arts and sciences, which has given rise not only the rantings of Christopher Hitchens and his less elegant disciple Bill Maher, but to such other matters as the Papal condemnation and “forgiveness” 359 years later of Galileo Galilei, Charles Babbage‘s Ninth Bridgewater Treatise, Andrew White‘s A History of the Warfare of Science With Theology in ChristendomW, and CP Snow‘s The Two Cultures:

karman gogh

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And finally, here’s an ugraded version of the other DQ of mine that seeks to bridge the arts and sciences — featuring Hokusai‘s celebrated woodblock print, The Great Wave off Kanagawa (upper panel, below) and Jakob aka nikozy92‘s fractal wave, which I’ve flipped horizontally to make its parallel with the Hokusai clearer (lower panel) — Jakob‘s is a much improved version of a fractal wave compared with the one I’d been using until today:

SPEC-DQ-Hokusai-fractal v 2.0 minikozy92

On the felicities of graph-based game-board design: four

[ following parts 1, 2 and 3 with a fourth ]
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Back in my student days, I used to have a three dimensional tic-tac-toe board, 4 x 4 x 4, made of plexiglas sheets with holes drilled in them, and using colored golf-tees for markers. I could play pretty well on that board, but these ones would drive me nuts — whether for tic-tac-toe or for HipBone / Sembl.

with a chaser:

And that’s what I call a DoubleTweet.

On the felicities of graph-based game-board design: three

Following up on two previous posts on graph-based design: Preliminaries and Two dazzlers

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Here are two old HipBone boards that have the curious property of looking very different while being, in fact, topologically identical. Moves played on either board will feature the same set of links — although, given the visual impac ts of proximity and distance, they may “feel” very different to the players themselves:

Petersen graph boards

I call them the Pentagram and Mercedes boards, for what I trust are obvious reasons. They are both based on versions of the Petersen graph, and I’m grateful to Walter Logeman and Miles Thompson for introducing me to them.

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One of the vivid differences between my childhood memories and present experience has to do woth the time when the table, the place where food or whatever was, was above my head.

Of course, the table was flat — but it was flat above my head, and I had to reach up into that unknown flatland to grab what I could. Unless of course there was a tablecloth trailing over the edge of the flat, down towards eye-level, in which case.. voila!

Hence my ongoing notion that something tasty might be literally above my head, and my associated excitement. Hence, too, my excitement at the prospect that tasty ideas might also be above my head, and that I might reach up into unknown intellectual flatlands — or pull them down to my own level with a tug of the intellectual tablecloth.

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That may sound foolish, but it’s entirely in line with Eric Drexler’s advice — and Drexler published the first scientific paper on molecular nanotechnology [.pdf] in 1981.

Here’s what Drexler has to say about reading scientific journals:

Read and skim journals and textbooks that (at the moment) you only half understand. Include Science and Nature.

Don’t avoid a subject because it seems beyond you – instead, read other half-understandable journals and textbooks to absorb more vocabulary, perspective, and context, then circle back.

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Okay, I’m in over my head as they say.

Here’s an artist’s rendering of something called, I guess, an amplituhedron, a (relatively) newly discovered mathematical object that has the world of physics all excited:

amplutihedron_span

Here’s another, titled for some reason “droplet”.:

droplet

Neither of those is anything I could conceivably use to come up with a HipBone or Sembl board, is it?

But get this:

nima-permutation-grassmannian-final-picture

This is another way of looking at the same corner of mathematical physics — one of over a hundred diagrams in the same paper— and here are the two “lesser” diagrams that caught my attention and made me think back to the Petersen graph boards earlier on today:

twistor-diagrams- scientists discover a jewel

Now my itch is to figure out what use the “filled” and “open” nodes in these two graphs might serve in game-playing terms, and how on earth to interpret in game terms the complex weavings of the colored lines in the larger image / board.

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And hey, while we’re at it, Here are the Wolfram variants on the Petersen graph — striking, aren’t they?

PetersenGraphEmbeddings wolfram

Food for thought is food for play.

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Sources:

PR Beckman tweets on bridges and analogy

[ this post is for Cath Styles, who has been thinking bridges ]
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Pooh bridge

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My blog-friend PR Beckman, on a roll, has been tweeting Octavio Paz and Martin Esslin.

I’ve taken Beckman’s tweets out of 140 characters and put them back into paragraphs, and given a little more context to some of them, but greatly though I admire Octavio Paz and much though I have puzzled over the Theater of the Absurd, I wouldn’t have run across these particular passages if I hadn’t found them in my Twitter feed today. Important.

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Octavio Paz, Children of the Mire: Modern Poetry from Romanticism to the Avant-garde:

Analogy is the science of correspondences. It is, however, a science which exists only by virtue of differences. Precisely because this is not that, it is possible to extend a bridge between this and that. The bridge does not do away with distance: it is an intermediary; neither does it eliminate difrerences: it establishes a relation between different terms. Analogy is the metaphor in which otherness dreams of itself as unity, and difference projects itself illusively as identity. By means of analogy the confused landscape of plurality becomes ordered and intelligible. Analogy is the operation nby means of which, thanks to the play of similarities, we accept differences. Analogy does not elimiate differences: it redeems them, it makes their existence tolerable.

Martin Esslin, The Theatre of the Absurd, pp 419:

the Theatre of the Absurd is concerned essentially with the evocation of concrete poetic images designed to communicate to the audience the sense of perplexity that their authors feel when confronted with the human condition

and 428:

The realization that thinking in poetic images has its validity side by side with conceptual thought and the insistence on a clear recognition of the function and possibilities of each mode does not amount to a return to irrationalism; on the contrary, it opens the way to a truly rational attitude.

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Let me add a quote of my own choosing, this one from Winnie the Pooh:

Sometimes, if you stand on the bottom rail of a bridge and lean over to watch the river slipping slowly away beneath you, you will suddenly know everything there is to be known.

Illustration: Original, 1928 Illustration Of Pooh, Christopher Robin and Piglet Could Fetch Over $200K

An early representation of the mind at play, Sembl-style?

[ cross-posted from Zenpundit — tracking the prehistory of the HipBone / Sembl Games ]
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Mind diagram

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Those familiar with my HipBone Games, and Cath Styles’ Sembl, know that the boards are node-and link diagrams, aka graphs, and that ideas are played in the nodes:

Lotus board, from the Museum Game, and WaterBird board, the standard HipBone game board

Lotus board, from the Museum Game, and WaterBird board, the standard HipBone game board

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I have previously posted a number of examples of “ancient” boards which utilize the same mode of annotating complex ideas:

The kabbalistic Tree, Oronce Fine's Four Elements, and a Trinitarian diagram

The kabbalistic Tree, Oronce Fine’s Four Elements, and a Trinitarian diagram

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The image at the head of this post interests me even more than these, since it is clear that the “board” here is inside the head and mind of the “player”.

In the terms used to describe a variety of games in the Brahmalaja Sutta of Hinayana Buddhism, this would be called an “akasa” game, since it is “played by imagining a board in the air”.

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c 13 brain

Recap: on Sembl / HipBone Thinking

[ cross-posted from Zenpundit — briefly picking up a strand from an earlier ZP (religio-political) post & running with it ]
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some-of-the-fish

Some of the fish in the pool HipBone / Sembl swims in - slide credit Cath Styles, & h/t Derek Robinson

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I just wanted to reiterate an Einstein quote that I slipped into the middle of a post on the Black Madonna and iconography recently, where some readers more interested in the Sembl / HipBone games and their applicability to analytic work and creative thinking may have missed it:

The words or the language, as they are written or spoken, do not seem to play any role in my mechanism of thought. The psychical entities which seem to serve as elements in thought are certain signs and more or less clear images which can be “voluntarily” reproduced and combined. There is, of course, a certain connection between those elements and relevant logical concepts. It is also clear that the desire to arrive finally at logically connected concepts is the emotional basis of this rather vague play with the above mentioned elements. But taken from a psychological viewpoint, this combinatory play seems to be the essential feature in productive thought – before there is any connection with logical construction in words or other kinds of sign, which can be communicated to others.

The above mentioned elements are, in my case, of visual and some of muscular type. Conventional words or other signs have to be sought for laboriously only in a secondary stage, when the mentioned associative play is sufficiently established and can be reproduced at will.

According to what has been said, the play with the mentioned elements is aimed to be analogous to certain logical connections one is searching for.

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Combinatory playessential feature in productive thoughtanalogous to certain logical connections one is searching for — these three phrases sum up pretty exactly the congitive training function of the HipBone / Sembl games.

As I said earlier, I have to wonder how many of our analysts are deeply versed in this “combinatory play” of images and kinesthetic experiences, way below the threshold of conscious thought.

On the felicities of graph-based game-board design: two dazzlers

[ cross-posted from Zenpundit — completing a post that began with On the felicities of graph-based game-board design: preliminaries ]
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Having shown you a variety of (node-and-edge) graphs in the previous part of this post

— I’d now like to turn to the issue of board game design, in particular as it applies to the HipBone and Sembl games with which I’m associated.

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Since the basic idea of these games is to see the links between one idea and another, graphs of this kind are the simplest and most elegant boards on which to represent game moves. Accordingly our games boards, from the simplest Hop, skip and a jump board that I’d use to introduce kids to the games —

— via my standard HipBone WaterBird board —

— to the complex and still only part-played Said Symphony board —

— and indeed beyond, to Cath Styles‘ elegant Lotus Board for the Australian Museum Game

— all our boards are graphs — and any graphs that catch my eye are potential boards, waiting for me to figure out whether they’d actually work in play, or might suggest any new ideas for board design.

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I therefore felt very lucky indeed one day this week, when I ran across two striking, indeed dazzling graphs in quick succession.

Artist Ellen van der Molen makes a speciality of mandalas — those circular and often highly symmetrical images, common in Hindu and Tibetan art, that Carl Jung viewed as “the psychological expression of the totality of the self” — but it was this particular one featuring “graph” imagery, which she titles Lotus Grid, that dazzled me:

There’s an interesting and delicately balanced asymmetry to the graph in this mandala, and it makes me think of board design in less tightly controlled, more flowing ways.

More of Ellen’s work can be found here [link]: my “next favorite” of her works features simple, elegant calligraphy in an unknown language — here.

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So that’s from the art side of the house — while on the science side I ran across this graph at about the same time.

I have snagged it from an academic paper by Andrew D. Foote et al, titled Ancient DNA reveals that bowhead whale lineages survived Late Pleistocene climate change and habitat shifts, in Nature Communications 4, Article number: 1677, doi:10.1038/ncomms2714, Figure 3: Survival of bowhead whale lineages during the Pleistocene–Holocene transition. I have removed only the words Late Pleistocene and early Holocene, which were relevant in the graph’s scientific context, but would only have been confusing in terms of my game design discussion here:

And that, my friends, is stunning for a whole other set of reasons — it suggests what a three-dimensional HipBone or Sembl game board might be like, and frankly it leaves me fumbling for ideas.

  • What might the upper (blue) and lower (green) levels signifiy, in terms of play?
  • What affordances would a 3-D board offer, that one of our simple 2-boards can’t?
  • Where can I take my thinking about graphical board design, once I have seen this, and allowed it to sink into my generative unconscious?
  • I don’t know the answers, of course. I don’t know what either of these two images will do to my own thought processes — but they’re like two pebbles dropped fortuitiously and almost simultaneously into my mirroring pool, and their ripples are surely spreading.

    My grateful thanks to both Ellen van der Molen and Andrew D. Foote and his co-authors.

    One idea leaps to another, and so the games proceed.

    On the felicities of graph-based game-board design: preliminaries

    [ cross-posted from Zenpundit — on graph theory, and the background and history of HipBone / Sembl gameboards ]
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    First off, a graph — at least the way I’m using it here — is a diagram of linkages. The items linked, which may be people, places, phones, ideas, quantities, whatever, are represented by dots or circles, known as nodes, and the links between them by lines, known as edges.

    Here’s a simple graph diagram with four nodes and seven edges:

    left: a simple graph, based on, right: the bridges of the city of Königsberg circa 1735

    That diagram represents — elegantly, with topological accuracy — the seven bridges connecting the banks and islands of the city of Königsberg — which gavs rise to a famous math problem, which in turn gave rise to that branch of mathematics we now know as Graph Theory.

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    Graphs are thus pictures of networks, and networks are the non-linear, feedback-capable basis for an astonishing variety of interesting things such as the internet and your and my brains

    And they can get pretty complex. I’m a simple soul, and not a great network maven — but here’s what my network in LinkedIn looks like as of today. It too is a graph, although it reminds me of broccoli, or of a fish…

    Hey, that’s a pretty small network — and graph — compared with, say, a graph of all the neurons in a single brain, all the brains on the world’s computer networks, or all the neurons in all the brains on all the networks…

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    Graphs with concepts at the nodes and conceptual links along the edges have been used for centuries to convey mystical states, propositions in theology, and concepts in the natural sciences:

    Left, the Sephirotic Tree in Kabbalah; middle, the four elements in Oronce Fine; right, the Christian Trinity


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    So you won’t be too surprised to learn that my variants on the Glass Bead Game of Hermann Hesse, which are designed to build what he termed the “hundred-gated cathedral of Mind” by analogically connecting the great thoughts of human-kind across all the arts and scences, use graphs (in this sense) as their boards…

    Here, for instance, is one possible board design, derived from the inner vaulting of an English cathedral roof:

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    Okay, past is prelude.

    In the second part of this post I’ll show you a series of boards actually used in HipBone / Sembl play, and then two dazzling works — one a work of art, the other a work of science — that leapt out at my in the course of my browsing a morning or two ago…