Over the last couple of months I’ve been asking myself: how can Sembl help galleries, libraries, archives and museums (GLAMs) do what they do, better? Actually, I’ve been asking myself the same question in relation to educators, but that’s for a later, longer post. For now, I’m sharing some of my thinking and action in relation […]
More architect than storyteller.
Entries by Cath
This post is a web translation of my presentation to the National Digital Forum, Wellington, NZ, on 20 November 2012. (Video recording is here.) Hello, people. Thank you for having me on this land and at this forum. I’m utterly thrilled to be here – among you all – to talk about this project. In […]
So I remember what people said, I’ve compiled tweets about my presentation on Sembl to the National Digital Forum in Wellington on 20 November 2012. It starts with announcements and descriptions… Sembl – explore the world thru resemblance #ndf2012 — Mike White (@AstronomyMike) 6 days ago http://Sembl.net #ndf2012 — Mike White (@AstronomyMike) 6 days ago […]
Introducing… The Museum Game – a video introduction, curriculum links, and a booking form :)
News in (very) brief of our progress in developing The Museum Game for a beta release next month.
More thoughts on interface design… and fun with animated GIFs :) Imagine that you’re looking at a large, complex network of connected nodes. As you hover over any line between two nodes, it draws the two nodes together, then splits and expands into a single thought-space enclosing its two seeds, thus: On click, the single […]
Thinking about how in Sembl, the lines that connect things are not lines but, actually, circuits – because they are always already mutual, originating from and applying equally to both things – I started to imagine how the network of aggregated game data would look, and how you could interact with it to explore both […]
What fonts to use for the name of the game, and in it? I *love* this Hoefler & Frere-Jones’ typeface, Archer. Look at that ‘C’! What a lovely game name/heading Archer Book would make: gorgeously classic-yet-futuristic. With Verlag Condensed as a complementary contrast for in-game body text.
Sembl works for lots of different sized groups. We reckon that playing in a team of two to four is ideal. Any fewer and the ideas might not flow freely; any more and you might have too little time with your hands on the device :) Below you can see board designs for three, four, five […]
This post is a provocation, triggered by Mike Bergman‘s clear and interesting talk on the semantic web in use. It follows some earlier, fuzzier thinking of my own on Sembl and linked data. I now understand where Sembl fits in relation to the semantic web. The answer is that it doesn’t, not really, because Sembl triples are quintessentially […]