Entries by Cath

Sources for Sembl Web

I love what Mitchell Whitelaw calls a generous interface. The traditional search box gateway to a collection is reticent, even officious, begrudging you for your lack of familiarity with the goods. By contrast, a generous interface hails the most casual passerby with a taste of the collection or – better still – the whole feast and before […]

Museum’s iPad game Create[s] World

Cath shares an overview of the Museum’s forthcoming real-time multiplayer iPad game, and an update on work-in-progress. First presented in person to the Apple University Consortium conference Create World 2011, it is available here as a PDF.

We are all connected

Sembl is all about connectedness – and I love that the kids who helped us playtest totally got that. Maybe by playing Sembl we really will save the world :) With that in mind, I present a music video from the wonderful Symphony of Science.

Thinking linking – Sembl data

Because Sembl will be a system for generating data, I’ve been worrying about how we can ensure that the data it generates is well-structured so that it is machine-readable and thereby linked to other data and reusable in aggregation. But because both linked open data (LOD) and Sembl itself are all about relationships, whenever I […]

Local kids playtest Sembl

This week we hosted a group of 23 local students, aged 9 to 11, to playtest Sembl and share their experience with us. It was very useful for us, and fun all round, so thanks, 4/5TM from Curtin Primary.

The backstory: transmit history, avert apocalypse

So where have the devices come from? Who made them and why? Thinking on this, I came up with a backstory: A set of devices has been sent back from the future, after the apocalypse, when people have forgotten about the time before, what the world contained, how things worked, and what it all meant. […]

A steampunk device

Very early on, our trusty developers had the idea to figure Sembl as a machine. Seeing as it’s an iPad app, we started to think about it as a handheld device, made of wood and metal, so *of course!* it wasn’t long before we started to draw on the wonderful steampunk zeitgeist for inspiration. I wondered how faithful we could […]

Sembl: conception

Dream announcement: the Museum is developing a prototype of an iPad game for teams of students visiting the physical space of the Museum. It’s called Sembl and I’m just a bit excited about it. The game Sembl is a game of relatedness. The challenge is to think about an object’s attributes – composition, shape, colour, […]