Yesterday the group of kids who played Sembl on paper last September returned to the Museum to play the prototype game *on iPad*. Cath reports on their response.
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Very early on, our trusty developers had the idea to figure Sembl as a machine. Seeing as it’s an iPad app, we started to think about it as a handheld device, made of wood and metal, so *of course!* it wasn’t long before we started to draw on the wonderful steampunk zeitgeist for inspiration. I wondered how faithful we could […]
Dream announcement: the Museum is developing a prototype of an iPad game for teams of students visiting the physical space of the Museum. It’s called Sembl and I’m just a bit excited about it. The game Sembl is a game of relatedness. The challenge is to think about an object’s attributes – composition, shape, colour, […]